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Panel: Effective user experience professionals and teams

I am honored to be one of the panelists at tonight's Michigan UPA / MOCHI meeting: What makes an effective user experience professional and team (UX management perspectives). Here is an outline of what I will cover in my 5-10 minute introduction.

A few related conference sessions I have been to:

Possible debate topics:

  • Methods and deliverables for individuals and teams. Personas, usability test analysis, how many users, … Does any of it even matter today? Which methods and skills will stand the test of time? Which will not?
  • Engagement models for "the UX team" (and org chart concerns). Part of the organization, Loaned to the team, Part of the project, Consultant, Reviewer, Enforcer, Ignoring. Should there even such thing as a "UX team"? When short on resources, it is OK to "teach and deputize" UX responsibilities?
  • Agile vs. Waterfall. Is Agile evil or what "UCD" has meant all along? Or both? Are you a Newtonian or a Quantum mechanic? Is there a unified field theory for UX? Do the UX skills transfer between Agile & Waterfall? What else may need to change?
  • Individual UX skills. Jack-of-all trades/generalist, T-shaped, Specialist. Should you be an "Interaction designer/IA/etc.", a "UX person" or a "person who does good work, including planning good experiences"?

Looking forward to hanging out. Hope we get good participation from the audience and a lively debate.


A good summary of the panel from the student perspective, provided by Katie McCurdy (I assume).